Fandom

Madagascar

Kowalski's Inventions/Season 3

< Kowalski's Inventions

3,206pages on
this wiki
Add New Page
Talk0 Share
Pre-Series   Season 1   Season 2   Season 3    

Season 3

Episode Invention Ability/Purpose Result (Success/Failure)
Feline Fervor
  • Hovercraft Headrest
  • Ability: Floats in the air with turbines on the bottom and can move in different directions slowly. Purpose: To search for Julien while in the sky.
  • Success
King Me
  • Upgraded Mind-Switching Machine
  • Ability: Switches minds of the wearers. Purpose: To help Julien win the competition against Clemson.
  • Success (It didn't blow up this time, like in Roger Dodger)
Action Reaction
  • N/A
  • N/A
  • N/A
Thumb Drive
  • Smartphone
  • Ability: Can hack into anything. Purpose: To get into the zoo's food storage facility.
  • Success
Operation: Big Blue Marble
  • Churrostifishinitizer
  • Ability: Combining fish and churros. Purpose: To combine nature's two most perfect foods, fish and churros.
  • Success (At the start but began emitting toxic substances endangering Earth)
Smotherly Love
  • Freeze Rays
  • Ability: Can freeze things. Purpose: Unknown. (He keeps them in the basement)
  • Unknown (Never Seen)
Littlefoot
  • Persona Disentanglizer
  • Ability: Contains one's unwanted impulses. Purpose: To contain Marlene's feral impulses, thus allowing her to exit the zoo.
  • Success/Failure (It worked until Marlene's feral half escaped)
Antics on Ice
  • N/A
  • N/A
  • N/A
Showdown on Fairway 18
  • N/A
  • N/A
  • N/A
A Kipper for Skipper
  • N/A
  • N/A
  • N/A
High Moltage
  • N/A
  • N/A
  • N/A
Nuts to You
  • N/A
  • N/A
  • N/A
The Terror of Madagascar
  • N/A
  • N/A
  • N/A
Mental Hen
  • N/A
  • N/A
  • N/A
P.E.L.T.
  • Ice Ray
  • Ability: Encases what it hits in ice. Purpose: To freeze Marlene's overflowing pool so he could drain it.
  • Success
Private and the Winky Factory
  • N/A
  • N/A
  • N/A
Best Laid Plantains
  • The Tunneler
  • Copter Packs
  • Ability: Can dig into the ground. Purpose: To tunnel to the kingdom of the Mole Men.
  • Ability: To make the wearer fly. Purpose: To catch up to Marlene and Julien before the Gorillas hurt them.
  • Failure
  • Success
Skipper Makes Perfect
  • Missile
  • Ability: Flies. Purpose: Unknown.
  • Success/Failure (Worked until it shorted out and went wild)
Marble Jarhead
  • Thermo-Nuclear Sardine Tin
  • Ability: Blows up everything in a 5 mile radius. Purpose: Unknown
  • Success/Failure (Blew up but didn't destroy anything)
Goodnight and Good Chuck
  • N/A
  • N/A
  • N/A
Best Foes
  • Enemy Detector
  • Ability: Tells whether someone is a friend or enemy. Purpose: Unknown.
  • Success/Failure (Worked once it was programmed correctly)
Night of the Vesuviuses
  • N/A
  • N/A
  • N/A
Operation: Lunacorn Apocalypse
  • N/A
  • N/A
  • N/A
Operation: Swap-panzee
  • N/A
  • N/A
  • N/A
Snowmageddon
  • N/A
  • N/A
  • N/A
Tunnel of Love
  • N/A
  • N/A
  • N/A
The Penguin Who Loved Me
  • Anti-Gravity Socks
  • Ability: To make the wearer weightless. Purpose: Unknown
  • Success/Failure (Worked but malfuntioned shortly after)




END OF ARTICLE

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki