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Kowalski's Inventions/Season 3

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Pre-Series   Season 1   Season 2   Season 3    

Season 3

Episode Invention Ability/Purpose Result (Success/Failure)
Feline Fervor
  • Hovercraft Headrest
  • Ability: Floats in the air with turbines on the bottom and can move in different directions slowly. Purpose: To search for Julien while in the sky.
  • Success
King Me
  • Upgraded Mind-Switching Machine
  • Ability: Switches minds of the wearers. Purpose: To help Julien win the competition against Clemson.
  • Success (It didn't blow up this time, like in Roger Dodger)
Action Reaction
  • N/A
  • N/A
  • N/A
Thumb Drive
  • Smartphone
  • Ability: Can hack into anything. Purpose: To get into the zoo's food storage facility.
  • Success
Operation: Big Blue Marble
  • Churrostifishinitizer
  • Ability: Combining fish and churros. Purpose: To combine nature's two most perfect foods, fish and churros.
  • Success (At the start but began emitting toxic substances endangering Earth)
Smotherly Love
  • Freeze Rays
  • Ability: Can freeze things. Purpose: Unknown. (He keeps them in the basement)
  • Unknown (Never Seen)
Littlefoot
  • Persona Disentanglizer
  • Ability: Contains one's unwanted impulses. Purpose: To contain Marlene's feral impulses, thus allowing her to exit the zoo.
  • Success/Failure (It worked until Marlene's feral half escaped)
Antics on Ice
  • N/A
  • N/A
  • N/A
Showdown on Fairway 18
  • N/A
  • N/A
  • N/A
A Kipper for Skipper
  • N/A
  • N/A
  • N/A
High Moltage
  • N/A
  • N/A
  • N/A
Nuts to You
  • N/A
  • N/A
  • N/A
The Terror of Madagascar
  • N/A
  • N/A
  • N/A
Mental Hen
  • N/A
  • N/A
  • N/A
P.E.L.T.
  • Ice Ray
  • Ability: Encases what it hits in ice. Purpose: To freeze Marlene's overflowing pool so he could drain it.
  • Success
Private and the Winky Factory
  • N/A
  • N/A
  • N/A
Best Laid Plantains
  • The Tunneler
  • Copter Packs
  • Ability: Can dig into the ground. Purpose: To tunnel to the kingdom of the Mole Men.
  • Ability: To make the wearer fly. Purpose: To catch up to Marlene and Julien before the Gorillas hurt them.
  • Failure
  • Success
Skipper Makes Perfect
  • Missile
  • Ability: Flies. Purpose: Unknown.
  • Success/Failure (Worked until it shorted out and went wild)
Marble Jarhead
  • Thermo-Nuclear Sardine Tin
  • Ability: Blows up everything in a 5 mile radius. Purpose: Unknown
  • Success/Failure (Blew up but didn't destroy anything)
Goodnight and Good Chuck
  • N/A
  • N/A
  • N/A
Best Foes
  • Enemy Detector
  • Ability: Tells whether someone is a friend or enemy. Purpose: Unknown.
  • Success/Failure (Worked once it was programmed correctly)
Night of the Vesuviuses
  • N/A
  • N/A
  • N/A
Operation: Lunacorn Apocalypse
  • N/A
  • N/A
  • N/A
Operation: Swap-panzee
  • N/A
  • N/A
  • N/A
Snowmageddon
  • N/A
  • N/A
  • N/A
Tunnel of Love
  • N/A
  • N/A
  • N/A
The Penguin Who Loved Me
  • Anti-Gravity Socks
  • Ability: To make the wearer weightless. Purpose: Unknown
  • Success/Failure (Worked but malfuntioned shortly after)




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