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Season 2

Episode Invention Ability/Purpose Result (Success/Failure)

The Red Squirrel

  • N/A
  • N/A
  • N/A

It's About Time

  • Chronotron
  • Snow Cone Machine
  • Time travel.
  • Snow Cone Machine to make Snow Cones.
  • Success (Although it threatened to destroy the universe)
  • Success/Failure (Created a snow cone based wasteland but the Penguins believe the snow cones were worth it)

Gator Watch

  • N/A
  • N/A
  • N/A

In The Line of Doody

  • Upgraded Jetpack
  • Ability: To fly and fire weapons. Purpose: To stop Frankie.
  • Success

Can't Touch This

  • Kinetic Energy Spray
  • Ability: Creates a barrier coating around the wearer. Purpose: To protect Randy from the sticky hands of kids.
  • Failure (It made Randy bounce around the Penguin HQ)

Hard Boiled Eggy

  • N/A
  • N/A
  • N/A

The Lost Treasure of the Golden Squirrel

  • N/A
  • N/A
  • N/A

Fit to Print

  • Self-Destruct Mechanism
  • Ability: Can destroy Penguin HQ. Purpose: To destroy the HQ if they were ever found out, so their secrets wouldn't fall into the wrong hands.
  • Success

Operation: Cooties

  • N/A
  • N/A
  • N/A

Mr. Tux

  • Thermo-Fusion Reactor
  • Ability: Powers anything. Purpose: Powers the penguins' base.
  • Success (At least until the Amarillo Kid sets it to Self-Destruct)

Concrete Jungle Survival

  • N/A
  • N/A
  • N/A

Stop Bugging Me

  • N/A
  • N/A
  • N/A

Field Tripped

  • Brainwashing Helmet
  • Ability: Erases memories. Purpose: If anyone were to see the penguins on a mission, the helmet would make that person forget about it.
  • Success

Badger Pride

  • N/A
  • N/A
  • N/A

Kaboom and Kabust

  • N/A
  • N/A
  • N/A

The Helmet

  • The Helmet
  • Ability: Translates thoughts into action. Purpose: Unknown.
  • Success (But since Julien used it improperly, it caused destruction in the Zoo)

Night and Dazed

  • Emergency Evacuation Launcher
  • Ability: Launches anyone out of the Zoo quickly. Purpose: To get personnel out of the Zoo during an emergency.
  • Success (During it's first attempt, it didn't send Private out of the Zoo, so it missed)

The Big Squeeze

  • N/A
  • N/A
  • N/A

Wishful Thinking

  • N/A
  • N/A
  • N/A

April Fools

  • N/A
  • N/A
  • N/A

Hello, Dollface

  • N/A
  • N/A
  • N/A
Invention Intervention
  • Infra Red Herring Toaster
  • Transparent Matter Maker
  • Toasts herring rather then bread.
  • Turn objects invisible.
  • Failure
  • Success
Cradle and All
  • Unexpected Event Meter
  • To warn of unexpected events before it happens.
  • Success (But off the chart levels can cause malfunctioning and overheating)

Driven to the Brink

  • Neural-Nutralizer
  • Duo-Tronic Laser Targrting System
  • Spectral-Demagnetizer
  • Ability: Unknown. Purpose: An upgrade for the car.
  • Ability: Targets anything. Purpose: An upgrade for the car.
  • Ability: Unknown. Purpose: An upgrade for the car.
  • Unknown
  • Success
  • Unknown

Friend-in-a-Box

  • Psychotron
  • Ability: Able to read minds. Purpose: Unknown.
  • Success
Work Order
  • Antimatter Fusion Reactor Core
  • Unknown (Possibly built for power purposes )
  • Unknown (But will rip into the fabric of the space-time continuum if disturbed)
Hot Ice
  • N/A
  • N/A
  • N/A
The All Nighter Before Christmas
  • N/A
  • N/A
  • N/A
Whispers and Coups
  • N/A
  • N/A
  • N/A

Brush with Danger

  • Pocket Hyperbolic Quantum Accelerator
  • Unknown (Only known that it could either benefit mankind or destroy it)
  • Unknown (Was never created, there were only blueprints for it)

Love Hurts

  • N/A
  • N/A
  • N/A

The Officer X Factor

  • N/A
  • N/A
  • N/A

Brain Drain

  • Cold Fusion Beverage Chiller
  • Nuclear Powered Bagel Toaster
  • Positronic Tougue Cleaner
  • Subatomic Nail Trimmer
  • Ultrasonic Earwax Recycler
  • Ability: Cools beverages.
  • Ability: Toasts bagels.
  • Ability: Cleans tongues.
  • Ability: Trims nails.
  • Ability: Recycles earwax.
  • Success
  • Success
  • Success
  • Success
  • Unknown (Would probably work once Kowalski converts it to metric)

Right Hand Man

  • N/A
  • N/A
  • N/A

Danger Wears A Cape

  • N/A
  • N/A
  • N/A

Operation: Break-Speare

  • N/A
  • N/A
  • N/A

Rat Fink

  • N/A
  • N/A
  • N/A

Kanga Management

  • N/A
  • N/A
  • N/A

King Julien for a Day

  • Sonic Sub-Particle Velocitizer
  • Ability: Moves objects like a tractor beam. Purpose: Unknown, still in testing.
  • Success

Maurice at Peace

  • N/A
  • N/A
  • N/A

Cute-Astrophe

  • Adora-Blizer
  • Ability: Determines how cute someone is. Purpose: To determine their adorability levels.
  • Success

Operation: Neighbor Swap

  • N/A
  • N/A
  • N/A
All Tied Up With a Boa
  • N/A
  • N/A
  • N/A

Rock-A-Bye Birdie

  • Youth Ray
  • Ability: Turns anything or anyone into their younger self. Purpose: To make food fresher.
  • Success
Herring Impaired
  • Submarine 2.0
  • Ability: Can go underwater. Purpose: To go underwater and look for the 100-year-old crate of herring.
  • Success
A Visit From Uncle Nigel
  • N/A
  • N/A
  • N/A
The Hoboken Surprise
  • Hologram Projector
  • Boat
  • Projects a hologram of the penguins.
  • Ability: Floats on water. Purpose: To sail to the Massachusetts Coast for their vacation.
  • Success
  • Success
The Return of the Revenge of Dr. Blowhole
  • Experimental Power Cell
  • Ability: Works like a high-powered battery. Purpose: Unknown.
  • Success

Pets Peeved

  • N/A
  • N/A
  • N/A

Byte-Sized

  • Nanites
  • Electro-Pulse Cannon
  • Ability: Repair and take control of machinery, and protect the penguins.
  • Ability: Can short circuit any machinery.
  • Failure (Since the "protect penguin" protocol made the Nanites decide to do extensive protection by locking the penguins in their HQ)
  • Success
Operation: Good Deed
  • Crankatronic Spinal-Straightener
  • Ability: Realigns one's back.
  • Success
When the Chips are Down
  • N/A
  • N/A
  • N/A
Time Out
  • Chronal-Curbulater
  • Trans-Dimensional Toothbrush
  • Stops time.
  • Brushes your teeth through an interdimensional portal.
  • Success
  • Success
Our Man in Grrfurjiclestan
  • N/A
  • N/A
  • N/A
Gut Instinct
  • Turbo-Toes
  • Rump-Whomper
  • Ability: Can let someone jump higher than usual.
  • Ability: Spanking.
  • Failure
  • Success
I Know Why the Caged Bird Goes Insane
  • Extend-O-Grab
  • Able to grab things that are out of reach, and has fingers.
  • Success
The Big S.T.A.N.K.
  • (P.:)S.T.A.N.K.: (Project:) Super Toxic Aromatically Noxious Ka-Boom-Boom
  • Ability: Designed to lock onto a target and hold it there until the odor core detonated. Purpose: Made to trap Dr. Blowhole.
  • Success/Failure (It does work. But dolphins don't use toilets.)
Arch-Enemy
  • Next-O-Skeleton
  • Ability: An arm-laser-cannon, foot-jetpacks, and super strength. Purpose: To begin the next stage of penguin combat.
  • Unknown (Kowalski hadn't completed it when it was stolen)
Operation: Antarctica
  • N/A
  • N/A
  • N/A
The Big Move
  • N/A
  • N/A
  • N/A
Endangerous Species
  • Cloning Machine
  • Ability: Clones animals based on a given DNA sample. Purpose: Originally to clone an extinct penguin species but cloned a dodo instead.
  • Success
Loathe at First Sight
  • Love-U-Laser
  • Ability: Makes who it hits fall in love with the pre-selected target. Purpose: To make Doris fall back in love with him.
  • Success/Failure (Malfunctioned on Skipper)
The Trouble With Jiggles
  • Jiggles 2.0
  • Ability: Eats whipped cream and multiplies when violently hit. Purpose: To fix the previous Jiggles.
  • Success (but replaces an old problem with a new one)
Alienated
  • N/A
  • N/A
  • N/A
The Most Dangerous Game Night
  • N/A
  • N/A
  • N/A
The Otter Woman
  • N/A
  • N/A
  • N/A
Hair Apparent
  • N/A
  • N/A
  • N/A
Love Takes Flightless
  • N/A
  • N/A
  • N/A
Street Smarts
  • Hound Hunter
  • Ability: Detects nearby dogs. Purpose: To track down Elmer so they could get Mort back.
  • Failure
Nighty Night Ninja
  • N/A
  • N/A
  • N/A
Siege the Day
  • N/A
  • N/A
  • N/A

END OF ARTICLE


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